

You're responsible for a little smiling blob, who moves around the 2D platform level whenever you tilt the level itself left and right using the triggers, and jumps when you hit them both together. What?ĭon't worry though, because LocoRoco is an easy game to understand. You can't even really have plot spoilers: halfway through the game, one of the four blobs is puffed up by a trumpet-mouthed bipedal ladybird thing and then the rest locate him amongst a crowd of the same and they're tossed about laughing. If the events portrayed by the new, infrequent cut-scenes are related to those in the first game, it's lost on us. None of which will make any sense if you haven't bounced merrily through the 2006 original, but you needn't have if you want to enjoy LocoRoco 2. And of course there are the red flowers, each of which adds another smiling LocoRoco blob to your seamless, ball-shaped mass of heroes. There are Mui Mui House parts, so you can make some furniture, and sometimes there are Mui Mui weapon parts, so you can defend the house from the evil Bui Bui bombers. There are the cheerful little Mui Mui silhouette men, who, once collected, disappear to the Mui Mui House, which you can play with in a mini-game. There are stamps, which can be arranged into pretty patterns or matched against silhouettes.


There are musical notes hidden in plants and awarded for clearing out dark clouds, and when you've gathered a hundred these level-up the stage you're on so that you can gather berries and pickories with greater ease. There are berries and pickories scattered around like Mario's coins and Sonic's rings. Not unlike Mario Kart Wii and its boost mechanics, LocoRoco 2 appears to be after a record for the most collectibles in a platform game ever.
